Evelyn1986
0
Q:

unity rigidbody constraints

m_Rigidbody = GetComponent<Rigidbody>();
        //This locks the RigidBody so that it does not move or rotate in the Z axis.
        m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationZ;
3

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