using UnityEngine;public class ExampleClass : MonoBehaviour { public float thrust = 1.0f; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.AddForce(0, 0, thrust, ForceMode.Impulse); } }
rb = GetComponent<Rigidbody>(); rb.AddForce(new Vector3(1.5f,1.5f,1.5f));