Nick B
57
Q:

rigidbody velocity c# unity

Vector3 velocity = new Vector3(10f/*x*/, 10f/*y*/, 10f/*z*/);
GetComponent<Rigidbody>().velocity = velocity;
3
//for rigidbody2D
GetComponent<Rigidbody2D>().velocity =new Vector2(40,0);
1
rb.velocity = new Vector3(0, 10, 0);
0

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