//The Variable Rigibody rb; void Start() { rb = GetComponent<Rigidbody>(); }
using UnityEngine; using System.Collections; public class Test : MonoBehaviour { private Rigidbody rb; void Awake(){ rb = gameObject.GetComponent<Rigidbody>(); } private void Example() { rb.velocity = some value; } }
public Rigidbody rigidbody;