public Rigidbody rb; //make reference in Unity Inspector public float SpeedX = 0.1f; public float SpeedY = 0.5f; rb.AddForce(new Vector2(SpeedX, SpeedY));
using UnityEngine;public class ExampleClass : MonoBehaviour { public float thrust = 1.0f; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.AddForce(0, 0, thrust, ForceMode.Impulse); } }
rb = GetComponent<Rigidbody>(); rb.AddForce(new Vector3(1.5f,1.5f,1.5f));