0
Q:

unity rotate around point

var rotationVector = transform.rotation.eulerAngles;
rotationVector.z = 0;  //this number is the degree of rotation around Z Axis
transform.rotation = Quaternion.Euler(rotationVector);
//if you put this in a coroutine and yielding for some amount of time 
//you can have something like a rotating loading icon
3
Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
4
RoatationVar = Quaternion.Euler(Vector3.up) * camera.rotation;
-1
transform.Rotate(axis, degrees);
0
transform.RotateAround(point, axis, degrees);
-1

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