misildak
0
Q:

rotate player unity

using UnityEngine;//Attach this script to a GameObject to rotate around the target position.
public class Example : MonoBehaviour
{
    private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f);    void Update()
    {
        // Spin the object around the world origin at 20 degrees/second.
        transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime);
    }
}
4
//This is how you rotate your player left and rigth with the wrrow keys:

public class Test : MonoBehaviour 
{
	public float RotateSpeed = 30f;
   
    void Update () 
    {
        if (Input.GetKey(KeyCode.LeftArrow))
            transform.Rotate(-Vector3.up * RotateSpeed * Time.deltaTime);
        else if (Input.GetKey(KeyCode.RightArrow))
            transform.Rotate(Vector3.up * RotateSpeed * Time.deltaTime);
    }
}
1
public Transform Position; // make reference in inspector

Position.Rotate(x, y, z);
6
Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
4

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