TroyHurts
0
Q:

how to change rotate with script unity

var rotationVector = transform.rotation.eulerAngles;
rotationVector.z = 0;  //this number is the degree of rotation around Z Axis
transform.rotation = Quaternion.Euler(rotationVector);
//if you put this in a coroutine and yielding for some amount of time 
//you can have something like a rotating loading icon
3
using UnityEngine;//Attach this script to a GameObject to rotate around the target position.
public class Example : MonoBehaviour
{
    private Vector3 target = new Vector3(5.0f, 0.0f, 0.0f);    void Update()
    {
        // Spin the object around the world origin at 20 degrees/second.
        transform.RotateAround(target, Vector3.up, 30 * Time.deltaTime);
    }
}
4
public Transform Position; // make reference in inspector

Position.Rotate(x, y, z);
6
Quaternion.RotateTowards(Quaternion from, Quaternion to, float maxDegreesDelta);
4
transform.RotateAround(point, axis, degrees);
-1

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