Ives
0
Q:

unity reset rigidbody velocity

GetComponent<Rigidbody>().velocity = Vector3.zero;
GetComponent<Rigidbody>().angularVelocity = Vector3.zero;
1
Vector3 velocity = new Vector3(10f/*x*/, 10f/*y*/, 10f/*z*/);
GetComponent<Rigidbody>().velocity = velocity;
3

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