GetComponent<Rigidbody>().velocity = Vector3.zero; GetComponent<Rigidbody>().angularVelocity = Vector3.zero;
Vector3 velocity = new Vector3(10f/*x*/, 10f/*y*/, 10f/*z*/); GetComponent<Rigidbody>().velocity = velocity;
//for rigidbody2D GetComponent<Rigidbody2D>().velocity =new Vector2(40,0);