Milad O.
0
Q:

unity instantiate prefab as child

Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);
2
     //Instantiate Object
     GameObject go = Instantiate(A, new Vector3 (0,0,0), Quaternion.identity) as GameObject;
     // Tranform as child
     go.transform.parent = GameObject.Find("Stage Scroll").transform;
0

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