using UnityEngine;
public class example : MonoBehaviour
{
public GameObject prefab;
// Start is called before the first frame update
void Start()
{
Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity);
}
}
// You can use the 'Instantiate()' function to clone a GameObject
clone = Instantiate(original);
// You can also set the position, rotation and parent
clone = Instantiate(original, new Vector3(0, 0, 0), Quaternion.identity, cloneParent.transform);
//Instantiate Object
GameObject go = Instantiate(A, new Vector3 (0,0,0), Quaternion.identity) as GameObject;
// Tranform as child
go.transform.parent = GameObject.Find("Stage Scroll").transform;