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Q:

how to move player with finger touch in unity

 if (Input.touchCount > 0)  {     Touch touch = Input.GetTouch(0); // get first touch since touch count is greater than zero          if (touch.phase == TouchPhase.Stationary || touch.phase == TouchPhase.Moved)      {         // get the touch position from the screen touch to world point         Vector3 touchedPos = Camera.main.ScreenToWorldPoint(new Vector3(touch.position.x, touch.position.y, 10));         // lerp and set the position of the current object to that of the touch, but smoothly over time.         transform.position = Vector3.Lerp(transform.position, touchedPos, Time.deltaTime);     } }
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