MCon
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Q:

get mouse position unity

Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
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Vector2 mousePosition = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

RaycastHit hit = new RaycastHit();

if (Physics.Raycast(ray, out hit))
{
	return hit.point;
}
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