Q:

godot connect signal code

extends Node2D


func _ready():
    $Timer.connect("timeout", self, "_on_Timer_timeout")


func _on_Timer_timeout():
    $Sprite.visible = !$Sprite.visible
2
signal is_a_signal
if isasignal:
	emit_signal(is_a_signal)
1
extends Node2D


signal my_signal


func _ready():
    emit_signal("my_signal")
0

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