parvin
0
Q:

metin2dev python grid position

"""
    This module was written by Ken for metin2dev.org (Please don't try to change it.)
    
    Note:
        Use reset function instead of deleting the object and creating it again. (That's more easy)        
"""


class Grid:
    """
        Args:
            width (int): Grid's width.
            height (int): Grid's height.

        Attributes:
            grid (list): The list will hold the position empty or not information.
            width (int): Grid's width
            height (int): Grid's height
    """

    def __init__(self, width, height):
        self.grid = [False] * (width * height)
        self.width = width
        self.height = height

    def __str__(self):
        output = "Grid {}x{} Information\n".format(self.width, self.height)
        for row in range(self.height):
            for col in range(self.width):
                output += "Status of %d: " % (row * self.width + col)
                output += "NotEmpty, " if self.grid[row *
                                                   self.width + col] else "Empty, "
            output += "\n"

        return output

    def find_blank(self, width, height):
        """
            Args:
                width (int): The item's width you can call width item.GetItemSize()[0]
                height (int): The item's height you can call width item.GetItemSize()[1]

            Returns:
                int: The return value would be an int if successful. Otherwise -1.
        """
        if width > self.width or height > self.height:
            return -1

        for row in range(self.height):
            for col in range(self.width):
                index = row * self.width + col
                if self.is_empty(index, width, height):
                    return index

        return -1

    def put(self, pos, width, height):
        """
            Args:
                pos (int): Position of the item to put.
                width (int): The item's width you can call width item.GetItemSize()[0]
                height (int): The item's height you can call width item.GetItemSize()[1]

            Returns:
                bool: The return value. True for success, False otherwise.
        """
        if not self.is_empty(pos, width, height):
            return False

        for row in range(height):
            start = pos + (row * self.width)
            self.grid[start] = True
            col = 1
            while col < width:
                self.grid[start + col] = True
                col += 1

        return True

    def clear(self, pos, width, height):
        """
            Args:
                pos (int): Position of the item to put.
                width (int): The item's width you can call width item.GetItemSize()[0]
                height (int): The item's height you can call width item.GetItemSize()[1]

            Returns:
                There is nothing to return
        """
        if pos < 0 or pos >= (self.width * self.height):
            return

        for row in range(height):
            start = pos + (row * self.width)
            self.grid[start] = True
            col = 1
            while col < width:
                self.grid[start + col] = False
                col += 1

    def is_empty(self, pos, width, height):
        """
            Args:
                pos (int): Position of the item to put.
                width (int): The item's width you can call width item.GetItemSize()[0]
                height (int): The item's height you can call width item.GetItemSize()[1]

            Returns:
                bool: The return value. True for success, False otherwise.
        """
        if pos < 0:
            return False

        row = pos // self.width
        if (row + height) > self.height:
            return False

        if (pos + width) > ((row * self.width) + self.width):
            return False

        for row in range(height):
            start = pos + (row * self.width)            
            if self.grid[start]:                
                return False

            col = 1
            while col < width:
                if self.grid[start + col]:                    
                    return False
                col += 1

        return True

    def get_size(self):
        """
            Returns:
                int: The return value will give you maximum capacity of grid. (width * height)
        """
        return self.width * self.height

    def reset(self):
        """
            With this function, you can reset instead of deleting it and create again.
        """
        self.grid = [False] * (self.width * self.height)
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