puffofsmoke
0
Q:

unity mouse wheel

 if (Input.GetAxis("Mouse ScrollWheel") > 0f) // forward
 {

 }
if (Input.GetAxis("Mouse ScrollWheel") < 0f) // backwards
{
               
}
2
Input.mouseScrollDelta.y //Return 1 when up and -1 when down and 0 when the mouse scroll is not rotated
1

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