Govind Balaji
4
Q:

unity mouse click position

Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
8
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

RaycastHit hit = new RaycastHit();

if (Physics.Raycast(ray, out hit))
{
	return hit.point;
}
0

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