Instantiate(myPrefab, new Vector3(0, 0, 0), Quaternion.identity);
using UnityEngine; public class example : MonoBehaviour { public GameObject prefab; // Start is called before the first frame update void Start() { Instantiate(prefab, new Vector3(0, 0, 0), Quaternion.identity); } }
Instantiate(cube, Vector3 (x, y, 0), Quaternion.identity);