// Use Math.ceil() Math.ceil(1.2); // --> 2 Math.round(1.5); // --> 2 Math.round(1.4); // --> 1 Math.floor(1.8); // --> 1
>>> import math >>> math.ceil(5.2) 6 >>> math.ceil(5) 5 >>> math.ceil(-0.5) 0
double number = 1.5362 int rounded = Math.Round(number) //rounds number to 2 double rounded_2 = Math.Round(number, 2) //rounds number to 1.54
double number = 1.5362 int floored = Math.Floor(number) //rounds number to 1
double number = 1.5362 int ceiling = Math.Ceiling(number) //rounds number to 2
double resultA = Math.Ceiling(1.02); //Mathf.Ceil for Unity int resultB = Mathf.CeilToInt(1.02); //Unity Only