operator overloading
#include <iostream>
#include <string>
class Car
{
private:
std::string m_make;
std::string m_model;
public:
Car(const std::string& make, const std::string& model)
: m_make{ make }, m_model{ model }
{
}
friend bool operator== (const Car &c1, const Car &c2);
friend bool operator!= (const Car &c1, const Car &c2);
};
bool operator== (const Car &c1, const Car &c2)
{
return (c1.m_make== c2.m_make &&
c1.m_model== c2.m_model);
}
bool operator!= (const Car &c1, const Car &c2)
{
return !(c1== c2);
}
int main()
{
Car corolla{ "Toyota", "Corolla" };
Car camry{ "Toyota", "Camry" };
if (corolla == camry)
std::cout << "a Corolla and Camry are the same.\n";
if (corolla != camry)
std::cout << "a Corolla and Camry are not the same.\n";
return 0;
}
#include<iostream>
using namespace std;
class Complex {
private:
int real, imag;
public:
Complex(int r = 0, int i =0) {real = r; imag = i;}
// This is automatically called when '+' is used with
// between two Complex objects
Complex operator + (Complex const &obj) {
Complex res;
res.real = real + obj.real;
res.imag = imag + obj.imag;
return res;
}
void print() { cout << real << " + i" << imag << endl; }
};
int main()
{
Complex c1(10, 5), c2(2, 4);
Complex c3 = c1 + c2; // An example call to "operator+"
c3.print();
}
#include<iostream>
using namespace std;
class Complex {
private:
int real, imag;
public:
Complex(int r = 0, int i =0) {real = r; imag = i;}
void print() { cout << real << " + i" << imag << endl; }
// The global operator function is made friend of this class so
// that it can access private members
friend Complex operator + (Complex const &, Complex const &);
};
Complex operator + (Complex const &c1, Complex const &c2)
{
return Complex(c1.real + c2.real, c1.imag + c2.imag);
}
int main()
{
Complex c1(10, 5), c2(2, 4);
Complex c3 = c1 + c2; // An example call to "operator+"
c3.print();
return 0;
}