TonyArra
0
Q:

Explain operator overloading with an example.

#include <iostream>
using namespace std;

class Test
{
   private:
      int count;

   public:
       Test(): count(5){}

       void operator ++() 
       { 
          count = count+1; 
       }
       void Display() { cout<<"Count: "<<count; }
};

int main()
{
    Test t;
    // this calls "function void operator ++()" function
    ++t;    
    t.Display();
    return 0;
}
2
#include <iostream>
using namespace std;

class Box {
   public:
      double getVolume(void) {
         return length * breadth * height;
      }
      void setLength( double len ) {
         length = len;
      }
      void setBreadth( double bre ) {
         breadth = bre;
      }
      void setHeight( double hei ) {
         height = hei;
      }
      
      // Overload + operator to add two Box objects.
      Box operator+(const Box& b) {
         Box box;
         box.length = this->length + b.length;
         box.breadth = this->breadth + b.breadth;
         box.height = this->height + b.height;
         return box;
      }
      
   private:
      double length;      // Length of a box
      double breadth;     // Breadth of a box
      double height;      // Height of a box
};

// Main function for the program
int main() {
   Box Box1;                // Declare Box1 of type Box
   Box Box2;                // Declare Box2 of type Box
   Box Box3;                // Declare Box3 of type Box
   double volume = 0.0;     // Store the volume of a box here
 
   // box 1 specification
   Box1.setLength(6.0); 
   Box1.setBreadth(7.0); 
   Box1.setHeight(5.0);
 
   // box 2 specification
   Box2.setLength(12.0); 
   Box2.setBreadth(13.0); 
   Box2.setHeight(10.0);
 
   // volume of box 1
   volume = Box1.getVolume();
   cout << "Volume of Box1 : " << volume <<endl;
 
   // volume of box 2
   volume = Box2.getVolume();
   cout << "Volume of Box2 : " << volume <<endl;

   // Add two object as follows:
   Box3 = Box1 + Box2;

   // volume of box 3
   volume = Box3.getVolume();
   cout << "Volume of Box3 : " << volume <<endl;

   return 0;
}
5
#include<iostream> 
using namespace std; 
  
class Complex { 
private: 
    int real, imag; 
public: 
    Complex(int r = 0, int i =0)  {real = r;   imag = i;} 
      
    // This is automatically called when '+' is used with 
    // between two Complex objects 
    Complex operator + (Complex const &obj) { 
         Complex res; 
         res.real = real + obj.real; 
         res.imag = imag + obj.imag; 
         return res; 
    } 
    void print() { cout << real << " + i" << imag << endl; } 
}; 
  
int main() 
{ 
    Complex c1(10, 5), c2(2, 4); 
    Complex c3 = c1 + c2; // An example call to "operator+" 
    c3.print(); 
} 
0
In C++, we can change the way operators work for user-defined types like objects and structures. This is known as operator overloading. For example,

Suppose we have created three objects c1, c2 and result from a class named Complex that represents complex numbers.

Since operator overloading allows us to change how operators work, we can redefine how the + operator works and use it to add the complex numbers of c1 and c2 by writing the following code:

result = c1 + c2;
instead of something like

result = c1.addNumbers(c2);
This makes our code intuitive and easy to understand.

Note: We cannot use operator overloading for fundamental data types like int, float, char and so on.

Syntax for C++ Operator Overloading
To overload an operator, we use a special operator function.

class className {
    ... .. ...
    public
       returnType operator symbol (arguments) {
           ... .. ...
       } 
    ... .. ...
};
0

New to Communities?

Join the community