void OnCollisionEnter2D(Collision2D col) { //This method will run when your 2D game object //collides with something Debug.Log("Collided"); }
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void OnCollisionEnter2D(Collision2D coll) { if (coll.gameObject.tag == "Enemy") coll.gameObject.SendMessage("ApplyDamage", 10); } }
void OnCollisionEnter2D(Collision2D col) { Debug.Log("Collided with: " + col.gameObject.name); }
void OnCollisionEnter2D(Collision2D coll){)