Q:

unity spawn enemy waves

      IEnumerator SpawnWave()     {         //Debug.Log("Wave Incoming");         Wave wave = waves[waveIndex];         //EnemyBlueprint eb = enemies[enemyIndex];          for (int a = 0; a < wave.waveCount; a++)         {             yield return new WaitForSeconds(1f / wave.waveRate);              for (int i = 0; i < enemies.enemyCount; i++)             {                 SpawnEnemy(enemies.enemy);                 yield return new WaitForSeconds(1f / enemies.enemyRate);             }         }          waveIndex++;         PlayerStats.Rounds++;          if (waveIndex == waves.Length)         {             Debug.Log("LEVEL WON!");             this.enabled = false;         }     }
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