Q:

random in unity

 // To get a random float between two values:
 float number = Random.Range(0.0f, 3.0f);
5
	//If you use Int in the Random.Range() then it will
	//return an Int
	public int RanTimerHigh = 10;
    public int RanTimerLow = 1;

    void Start()
    {
        int RandomInt = Random.Range(RanTimerLow, RanTimerHigh);
    }
7
X = Random.Range(min, max);
1
Random.Range(-10.0f, 10.0f);
1
X = Random.range(min, max)
// Only Works In C#
4
 Vector3 position = new Vector3(Random.Range(-10.0f, 10.0f), 0, Random.Range(-10.0f, 10.0f));
1
X = Random.rnge(min, max)
  // Only works in C# Jireh Roberts
0
X = Random.rnge(min, max)
//Works in C# only
0

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