lookrotation only on x axis
Vector3 relativePos = target.position - transform.position; Quaternion LookAtRotation = Quaternion.LookRotation( relativePos ); Quaternion LookAtRotationOnly_Y = Quaternion.Euler(transform.rotation.eulerAngles.x, LookAtRotation.eulerAngles.y, transform.rotation.eulerAngles.z); transform.rotation = LookAtRotationOnly_Y;