eijen
0
Q:

how to never have 2 same values from random function in unity

 List<int> usedValues = new List<int>();
 public int UniqueRandomInt(int min, int max)
 {
     int val = Random.Range(min, max);
     while(usedValues.Contains(val))
     {
         val = Random.Range(min, max);
     }
     return val;
 }
0

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