SceneManager.LoadScene("name of scene", LoadSceneMode.Single);
using UnityEngine.SceneManagement; int buildIndex = 0; //Load the scene with a build index SceneManager.LoadScene(buildIndex);
using UnityEngine.SceneManagement; SceneManager.LoadScene('Scene');
using UnityEngine.SceneManagement public class LoadScene : MonoBehavior { public string sceneToLoad = "Level2"; public void Start() { SceneManager.LoadScene(sceneToLoad); } }
SceneManager.LoadScene (sceneBuildIndex:/*Put the number here*/);