float radius = 1f; for (int i = 0; i < 8; i++) { float angle = i * Mathf.PI*2f / 8; Vector3 newPos = new Vector3(Mathf.Cos(angle)*radius, y, Mathf.Sin(angle)*radius); GameObject go = Instantiate(GameObject.CreatePrimitive(PrimitiveType.Cube), newPos, Quaternion.identity); }