Q:

how to make a list of gameobjects unity and make them move separatly

     public List<GameObject> Enemies = new List<GameObject>();     public GameObject Enemy;     public float TimeLimit;     public float Timer;     public float Speed;     public int count;      void Update ()      {         Timer++;         if (Timer >= TimeLimit)         {             Enemies.Add(Enemy);             GameObject.Instantiate(Enemies[count], Enemy.transform.position, Quaternion.identity);             count = count + 1;             Timer = 0;         }         if (Enemies.Count == 5)         {             Enemies[2].transform.Translate(Vector3.up * Speed * Time.deltaTime);         }     }
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