java object
// Class Declaration
public class Dog
{
// Instance Variables
String name;
String breed;
int age;
String color;
// Constructor Declaration of Class
public Dog(String name, String breed,
int age, String color)
{
this.name = name;
this.breed = breed;
this.age = age;
this.color = color;
}
// method 1
public String getName()
{
return name;
}
// method 2
public String getBreed()
{
return breed;
}
// method 3
public int getAge()
{
return age;
}
// method 4
public String getColor()
{
return color;
}
@Override
public String toString()
{
return("Hi my name is "+ this.getName()+
".\nMy breed,age and color are " +
this.getBreed()+"," + this.getAge()+
","+ this.getColor());
}
public static void main(String[] args)
{
Dog tuffy = new Dog("tuffy","papillon", 5, "white");
System.out.println(tuffy.toString());
}
}
public class HelloWorld {
public static void main(String[] args) {
// how to use class in java
class User{
int score;
// method that can be used outside the class
public boolean hasWon(){
if(score >= 100){
return true;
} else {
return false;
}
}
}
User dave = new User();
dave.score = 20;
System.out.println(dave.hasWon());
}
}
// this might help you understand how classes work
public class MathTest {
public static void main(String[] args) {
class MathAdd {
int num1;
int num2;
public int addNumbers() {
int addThemUp = num1 + num2;
return addThemUp;
}
}
MathAdd addition = new MathAdd(); // create a new instance of the class
// you can access variables from the class
addition.num1 = 10;
addition.num2 = 20;
// and use the method from the class to add them up
System.out.println(addition.addNumbers());
}
}
class Number {
int number;
// square numbers
public boolean isSquare(){
double squareRoot = Math.sqrt(number);
if(squareRoot == Math.floor(squareRoot))
{
return true;
} else {
return false;
}
}
// triangular numbers
public boolean isTriangular(){
int x = 1;
int triangularNumber = 1;
while(triangularNumber < number){
x++;
triangularNumber = triangularNumber + x;
}
if(triangularNumber == number){
return true;
} else {
return false;
}
}
}
// testing
Number myNumber = new Number();
myNumber.number = 16;
System.out.println(myNumber.isSquare());
An object is a member or an "instance" of a class and has states and behaviors
in which all
of its properties have values that you either explicitly define or that
are defined by default
settings.
Class can be defined as a template/blueprint that describes the behavior
that the object of its type support.