<canvas id="myCanvas" width="200" height="100"></canvas>
var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.moveTo(0, 0); ctx.lineTo(200, 100); ctx.stroke();
#this code creates a circle within a canvas that must be created in HTML var c = document.getElementById("myCanvas"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.arc(95, 50, 40, 0, 2 * Math.PI); ctx.stroke();
daaadadadaaaa