unity read text file
// This is how I read a textfile, contained within the Resources
// folder:
TextAsset textFile;
string text;
string[] lines;
textFile = Resources.Load(fileName) as TextAsset; // Loads file
text = textFile.ToString(); // Converts to string
lines = text.Split('\n'); // Splits per newline
// Do something with it
using UnityEngine;
using UnityEditor;
using System.IO;
public class HandleTextFile
{
[MenuItem("Tools/Write file")]
static void WriteString()
{
string path = "Assets/Resources/test.txt";
//Write some text to the test.txt file
StreamWriter writer = new StreamWriter(path, true);
writer.WriteLine("Test");
writer.Close();
//Re-import the file to update the reference in the editor
AssetDatabase.ImportAsset(path);
TextAsset asset = Resources.Load("test");
//Print the text from the file
Debug.Log(asset.text);
}
[MenuItem("Tools/Read file")]
static void ReadString()
{
string path = "Assets/Resources/test.txt";
//Read the text from directly from the test.txt file
StreamReader reader = new StreamReader(path);
Debug.Log(reader.ReadToEnd());
reader.Close();
}
}