unity how to move an object
// 3D
transform.position = new Vector3(GameObject.Find("Object").transform.position.x, GameObject.Find("Object").transform.position.y, GameObject.Find("Object").transform.position.z);
// 2D
transform.position = new Vector2(GameObject.Find("Object").transform.position.x, GameObject.Find("Object").transform.position.y);
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour
{
void Update()
{
// Move the object forward along its z axis 1 unit/second.
transform.Translate(Vector3.forward * Time.deltaTime);
// Move the object upward in world space 1 unit/second.
transform.Translate(Vector3.up * Time.deltaTime, Space.World);
}
}
float x = 10f; //the x value for the object's position
float y = 10f; //the y value for the object's position
float z = 10f; //the z value for the object's position
Vector3 position = new Vector3(x, y, z); // this will create a vector with the values of the x, y, and z values
transform.position = position; //this change the object that this script is attached to position to the position vector that was created