public List<GameObject> gameObjects = new List<GameObject>(); void Start() { int listLength = gameObjects.Count; }
public List<Transform> items = new List<Transform>(); void Start() { print(items.Count); items.Add(new Transform()); print(items.Count); } //output\\ /// 0 /// 1
//Get list length / count //Example public List<GameObject> gameObjects = new List<GameObject>(); void Update() { int listLength = gameObject.Count; if(listLength >= 0) Debug.Log("Do something"); else Debug.Log("Do something else"); }