Q:

unity get key down

// KeyCode.Space : The key you press
// GetKeyDown : Is true once, when the key is pressed 
// If you want it to be true WHILE the key is pressed, try GetKey() instead
if(Input.GetKeyDown(KeyCode.Space))
{
	// Do something
}
4
if (Input.GetKeyDown(KeyCode.Space))
        {
            print("space key was pressed");
        }
15
if(Input.GetKey(KeyCode.Space))
{
	//do somthing
}
9
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            print("space key was pressed");
        }
    }
}
5
    void Update()
    {
        if (Input.GetKeyDown("space"))
        {
            print("space key was pressed");
        }
    }
3
if(Input.GetKey(KeyCode.space))
	{
  		print("Space key was pressed")
	}
0
if (Input.GetKey("//yourkey"))
0

New to Communities?

Join the community