// This will retrun the layer mask of the specified gameObject gameObject.layer // You can as well modify this value through code gameObject.layer = LayerMask.NameToLayer("SomeOtherLayer")
void Start() { GameObject objByName = FindInActiveObjectByName("Cube"); GameObject objByTag = FindInActiveObjectByTag("CubeTag"); GameObject objByLayer = FindInActiveObjectByLayer(LayerMask.NameToLayer("CubeLayer")); }