bool isPlaying(Animator anim, string stateName) { if (anim.GetCurrentAnimatorStateInfo(animLayer).IsName(stateName) && anim.GetCurrentAnimatorStateInfo(animLayer).normalizedTime < 1.0f) return true; else return false; }
bool AnimatorIsPlaying(){ return animator.GetCurrentAnimatorStateInfo(0).length > animator.GetCurrentAnimatorStateInfo(0).normalizedTime; }