ANINDYA NAG
1
Q:

spawn particles at the position that you collided unity

GameObject particleSystemPrefab;

void OnCollisionEnter(Collision collision) {     
	foreach (ContactPoint contact in collision.contacts) {   
       //Instantiate your particle system here.
		Instantiate(particleSystemPrefab, contact.point, Quaternion.identity)    
 	} 
}
0

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