public class Example { public static Example Instance{get; private set;} void awake() { if(Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } }
#region Singleton void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); } #endregion
public class Example { public static Example Instance{get; private set;} void Awake() { if(Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } } }