Kelly Downham
0
Q:

how to get 2D object drag with mouse unity

    private Vector3 screenPoint;
    private Vector3 offset;

void OnMouseDown() {

    offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}

void OnMouseDrag()
{
    Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
    Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
    transform.position = curPosition;
}
}
2
 private Vector2 screenPoint;
    private Vector3 offset;

    void OnMouseDown() {

        offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector2(Input.mousePosition.x, Input.mousePosition.y));
    }

    void OnMouseDrag()
    {
        Vector2 curScreenPoint = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
        Vector2 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
        transform.position = curPosition;
    }
1

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