Basj
0
Q:

how to add force to character controller

 ...   colliders = Physics.OverlapSphere (explosionPosition, explosionRadius);   for (var hit in colliders) {     if (hit.rigidbody){ // if it's a rigidbody, add explosion force:       hit.rigidbody.AddExplosionForce(explosionPower, explosionPosition, explosionRadius, 3.0);     } else { // but if it's a character with ImpactReceiver, add the impact:       var script: ImpactReceiver = hit.transform.GetComponent(ImpactReceiver);       if (script){         var dir = hit.transform.position - explosionPosition;         var force = Mathf.Clamp(explosionPower/3, 0, 15);         script.AddImpact(dir, force);       }     }   }   ...
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