Sir Jane
2
Q:

how o free contraint in unity from script

m_Rigidbody = GetComponent<Rigidbody>();
        //This locks the RigidBody so that it does not move or rotate in the Z axis.
        m_Rigidbody.constraints = RigidbodyConstraints.FreezePositionZ | RigidbodyConstraints.FreezeRotationZ;
3
m_Rigidbody.constraints = RigidbodyConstraints.None;
0

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