Random rnd = new Random(); int number = rnd.Next(1, 10);
Random rnd = new Random(); int month = rnd.Next(1, 13); // creates a number between 1 and 12 int dice = rnd.Next(1, 7); // creates a number between 1 and 6 int card = rnd.Next(52); // creates a number between 0 and 51
//works in visual studio for unity int randomNumber = UnityEngine.Random.Range(1, 100); //Random number between 1 and 99
Random rnd = new Random(); int value = rnd.Next(min,max); Console.Write(value);